Historical stall-position analysis for seven-furlong handicaps at Thirsk, with separate markers for faster and softer going.

Thirsk 7f Draw Bias

Best place to be drawnMedium low bias (reverses if soft)
Race type3yo+ handicaps
Sample period2024–2025
Key influenceOne-turn course

What the pattern suggests

The 7 furlongs at Thirsk is run around one turn, and the draw stats indicate a medium advantage in being drawn low when the ground is good or better. When the ground is soft, it actually appears to be better to be drawn high.

How to read the chart

Each mark represents a winning stall number plotted against the total number of runners. This reveals whether winners repeatedly cluster towards the low, middle or high side.

Good or fasterGood to soft or softer

The source chart covers horses aged three and older in handicaps from 2024–2025.

Stall-numbering note: Stalls at Thirsk are always positioned on the inside of the track.

Historical winning-stall chart

WINNING STALL NUMBER



1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
No

of

R

U

N

N

E

R

S

8  
 1
  
1











9   x  
 1  1    11





3yr olds and older
H'caps Only
2024 - 2025


10    1   
1  1  11
 





11    1  11 11  
  111   1  




12  1  1  1   111  
1 1

11







13       111 1     1    1 1      1 1






14        11    
 
 11    1 1 1





15     1 1

 1  11           1






16        1 1     1    
11         




17                    
       
 


18                  
   
 
 



19                      

     
   
20      
1  
     


 
 





2 3 5 8 3 0
<--Good or better -->
2 3 3 3 2 1


21
14

How to use the bias

  • Pace: identify where the likely early leaders are drawn and which runners can secure a good position.
  • Going: consider whether the inside or outside is riding faster on the day.
  • Field size: draw effects are often more meaningful when runners are crowded into larger fields.
  • Recent evidence: rail movements, watering and weather can alter the effective bias.

Conclusion

The 7 furlongs at Thirsk is around one turn, and the draw stats seem to indicate a medium advantage in being drawn low when the ground is good or better. When the ground is soft it actually appears to be better to be drawn high.

Related Thirsk analysis

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